Der trode du nok at jeg havde dem men nej jeg vil bare spørge om du/I havde dem. for jeg har meget brug for nogen og kom nu ikke med Rosebud !;!;!osv osv eller move_objects on for tro mig dem kender ALLE!!!!!!!!!!!
tilføjet af ...............
.................
set_hour; ;
og så skal du skrive et tal fra 1-24 for at bestemme klookeslettet på dagen så du ikke behøves at vente på at din sim kommer hjem fra arbejde eller noget i den stil
tilføjet af Anonym
her er en kode
du tror vel du er smart ik så tro om igen
tilføjet af ???
Hvad mener du med det?
Hvad mener du med det?
tilføjet af leave me alone
nogle af dem virker måske ikke
det står på engelsk fordig jeg har kopieret og sættede ind fra en snyde kode hjæmmeside
Under spillet, tryk [CTRL] + [SHIFT] + C, og indtast en af følgende koder:
Result: Code:
1000 Simoleons (unpatched game version) klapaucius
1000 Simoleons (patched game version) rosebud
Add new family history stat to the current family hist_add
Appends the route destination list to AllRoutes.txt every time a route is found write_destlist
Architecture tools automatically set the level as needed auto_level
Automatically import and load indicated FAM file import
Automatically load indicated house, no questions asked house
Check and fix required lot objects prepare_lot
Completely flush app to VM file when running Windows NT flush
Crash game crash
Create moat or streams water_tool
Create shrunk_text_#.bmp files shrink_text
Create-a-character mode edit_char
Display personality and interests interests
Draw all animation frames disabled draw_all_frames off
Draw all animation frames enabled draw_all_frames on
Draw colored dots at each person's origin draw_origins
Dump selected person's most recent list of scored interactions to a file dump_happy
Dump selected person's motive contribution curve to a file dump_mc
Enable debug flag to show outcome choice dialogs for social interactions debug_social
End sim logging sim_log end
Floorable grid disabled draw_floorable off
Floorable grid enabled draw_floorable on
Force an assert for testing assert
Log animations in the event log window log_animations
Map editor disabled map_edit off
Map editor enabled map_edit on
Move any object move_objects on
No tutorial object generation when tutorial house is loaded tutorial off
Prevent web browser crashes browser_failsafe
Preview animations disabled preview_anims off
Preview animations enabled preview_anims on
Programmer stats tile_info
Quit game quit
Read in behavior tuning constants from Tuning.txt #import
Rebuilds entire control panel/UCP from scratch rebuild_cp
Refresh the BMP_ resources for all people whose IFF files are writable refresh_faces
Rematch dependent textures and regenerate bitmaps for all user characters refresh_textures
Restore tutorial restore_tut
Rotate camera rotation <0-3>
Routing debug balloons disabled route_balloons off
Routing debug balloons enabled route_balloons on
Run series of random operations on unhoused families fam_test
Save currently loaded house save
Save family history file history
Selected person's path displayed draw_routes on
Selected person's path hidden draw_routes off
Set event logging mask log_mask
Set free thinking level autonomy <1-100>
Set game speed sim_speed <-1000-1000>
Set grass change value edit_grass :
Set grass growth grow_grass <0-150>
Set lot size lot_size
Set maximum milliseconds to allow simulator sim_limit
Set time of day (unpatched game version) set_hour <1-24>
Set z offset for thought bubbles bubble_tweak
Sets whether menu items appear for in use objects allow_inuse
Show memory view window in debug builds of the game memview
Start sim logging sim_log begin
Swap the two house files and updates families swap_houses
Ticks disabled sweep off
Ticks enabled sweep on
Tile information displayed tile_info on
Tile information hidden tile_info off
Toggle allowing visitors to be controlled using the keyboard visitor_control
Toggle assets report report_assets
Toggle automatic object reset feature auto_reset
Toggle calls to PeekMessage within sim loop sim_peek
Toggle camera mode cam_mode
Toggle display of unavailable interactions in person control menus all_menus
Toggle music music
Toggle object compression in save file obj_comp
Toggle quaternion transformations quats
Toggle sound log window sound_log
Toggle sounds sound
Toggle web page creation html
Total reload of people skeletons, animations, suits and skins reload_people